In my game, the players are about to stumble on a large castle sized casino town. I’m trying to come up with some fun games and tests of skill for them to bet on to really flesh it out, they hopefully might have a few sessions there trying to take down the crime boss running it so any idea or things that come to mind to fill out a fantasy Las Vegas would be awesome! I have a few rules in place already for more traditional casino games like roulette and slots, but that’s kinda boring, weird or wild ideas appreciated! Even if just for the setting.
I need your help playtesting my fantasy casino game!
Ok so a little backstory. First of all, I have absolutely no experience gambling money or any real life items. I have played a round or two of poker in a D&D campaign once but even then it was incredibly unrealistic because nobody involved had actually played before and we were gambling fake money. I have also played a lot of sabacc (the card game featured in Solo: A Star Wars Story, when Han solo wins the millenium falcon from Lando), but we removed the gambling aspect completely on account of playing in public school. However, some of my friends expressed interest in playing D&D and I offered to take them up on it. As part of creative an immersive world I'm trying to come up with detailed culture, hence why I took some time today to invent some simple games. As an example, here's the first one I came up with - "Peasant's Triple": Each player pays 1 copper into the pot to begin, then rolls three 6 sided dice in secret. Then they may pay 1 copper to reroll one of the dice (they can only do this once). Then everyone reveals their dice and the highest total gets all the money in the pot. In the event of a tie, players simultaneously roll a die until one rolls higher. (In D&D, coppers are the smallest coin, and 10 coppers = 1 silver, 10 silver = 1 gold). That game is fairly simple, I've seen it played in other D&D campaigns. Should the players be feeling tricky they can attempt to cheat and spice things up, or if they're charismatic they can bluff their way out of sticky situations. I can use it as a way of having them interact meaningfully with the npcs in the fake universe I create. (At least I assume that, I've never actually gambled). But then things got out of hand. Like way out of hand. And a new game, "Farmer's Gambit" was born. In my limited experience with poker, blackjack, and sabacc, the games are complicated. There's lots of odd rules and tricky maneuvers and bluffs and whatnot. So I tried to incorporate how much I *don't* know those games into how much I *do* know this game. I gave many of the actions/moves thematically appropriate names but essentially I took the game I showed above and turned it into a farming simulator in which players grow crops (dice) and try to make some money in town. Due to it's complexity and the fact that it's based off of my very rudimentary understanding of gambling and medieval/fantasy times, I probably won't use it in my campaign, however I would greatly appreciate if some of you who know how these kinds of games work could test this out with other people, tell me what happens, tell me what you think, tell me if you tweaked stuff and what you found that worked well and what you found that didn't work well, and especially tell me what the glaringly obvious problems with it are. Or if you could direct me to another subreddit/website/community where I could find people to help that'd also be great. Anyways, here are the alpha rules to Farmer's Gambit (thematic names are in bold): There is a single collection of money that all players pay into called the Treasury. At any point the previous amount of money put in is called Taxes and if at any point a player puts in more money than the current value of taxes, the value of Taxes increases to that much. In round 1, Planting, each player pays 3 coppers into the Treasury. (This sets the Taxes value to 3 coppers). In round 2, Rain, each player secretly rolls and keeps three 6 sided dice. In round 3, Growth, the oldest player (referred to as the Farmer) begins by choosing one of the following options:
Pay at least the value of taxes into the treasury (you may pay any greater amount, thereby raising the value of taxes). (Referred to as Watering)
Pay at least double the value of taxes into the treasury (thereby raising the value of taxes), and reroll any one of their dice in secret. (Sometimes referred to as Mulching)
After the Farmer goes, they select whether play will continue to their right or left (clockwise or counterclockwise, but they didn't have clocks in fantasy times). The last player to take a turn is referred to as the Sower or Laborer regionally. In round 4, Storm, the Sower goes first, and play continues in opposite the direction of the previous round, ending with the Farmer, and on their turn each player selects one of the following options:
Pay at least the value of tithes into the treasury (Worship the Gods, Divine Favor, or just Worship).
Reroll all three of their dice (Trials)
In round 5, Harvest, the Farmer goes first, and play circles around opposite the direction of the previous round, ending with the Sower. On their turn each player reveals one of their dice and then may choose to pay at least the value of tithes to reveal a second die. In round 6, Market, the Sower goes first, and then play continues in opposite direction as the previous round. Unlike the previous rounds however, in this round players may be able to take multiple turns. Play continues until all dice have been revealed, then the game ends immediately. On their turn they choose at least 1 of the following options. Each unique option can only be selected once per turn, however they may be completed in any order and any number of them (at least 1) may be taken. (remember: if at any point an amount of money great than tithes is put in the treasury tithes increases to that amount immediately)
Pay at least the value of tithes into the treasury and reveal one of your unrevealed die, should you have any (Stock)
Pay at least double the value of tithes into the treasury to reroll one of your unrevealed dice (Market Response)
Pay at least double the value of tithes into the treasury to force an opponent of your choosing to reveal a dice of their choice (Authorities)
Pay at least triple the value of tithes into the treasury to force an opponent of your choosing to reroll an unrevealed dice of their choice (Sabotage)
Take 3 copper from the pot (only an option if all three of your dice were revealed before your turn began and you have not put any money in the pot this turn) (Profit)
Earnings - immediately following the last die being revealed play ends (the player revealing said die cannot take any of the other actions allowed in the previous round afterwards, however they may take those other actions before). Each player gets a score equal to the three dice added together, plus any bonuses they earn. If all three dice have the exact same value, they add six to their score. If all three dice are sequential numbers (1-3, 2-4, 3-5, or 4-6) (in other words, a run), add four to their score. If only 2 (not 3) of the dice share the same value, add 2 to the score. The highest score wins. In the event of a tie, those involved simultaneously roll a dice until someone rolls the highest number and they win. So please, have at it - rip this game to shreds :D
I am formulating a casino in my campaign that exists in a city prevalent with magic and artificing. The casino was created by the magic blacksmith guild master to provide work for her guildmembers after a collapse in their industry left most of the guild jobless. They play for currency, but are more interested in gambling for magic items. Anyone have any inspiration for me, text based OR imagery.
So, in my homebrew campaign the party is going to a Casino in what is basically Fantasy Las Vegas. This Casino in particular is run by a crime family known as the Halhorn Family, godfathered by Norben Halhorn who worked his way from the bottom to one of the most successful crime lords in the world. So how should I go about this? What major differences would there be between a modern casino and a fantasy ones? And most importantly, what is the trade ratio between gp and Casino Tokens?
ART REQUEST: Does anyone have a good picture of a fantasy casino?
So, I'm putting together a heist one-shot for my team at work, and I'd like to dig up a picture of the place that they are planning on robbing. Turns out, when you google "fantasy casino", you either get battle maps or advertising photos for real world casinos. Hoping someone out there with a fat reference art folder could help me out...
What flourishes can I use to make a Fantasy Casino?
Just as in the title. My players are going to be participating in some sort of casino heist and I'd like to make an upscale fantasy casino to accommodate them. What sorts of things can I add in to really give it that fantasy feel? Golems in the vault? Hypnotic light shows in the main hall? They need not be dangerous, just descriptions I can use to bring atmosphere and immersion.
I work at a crooked casino. You don't gamble with money here.
Hi, everybody. My name is Sid, and I’m an addict. It took me a long time to accept that. But when you take a job in a casino just so that you can be there all the time and try to gain an edge, you’re an addict. It’s obvious even to me. More so to my family and friends, who I barely see anymore. It’s not pills or coke, booze or heroin that I’m hooked on. I’m addicted to gambling. The casino that made me so obsessed is not an ordinary one, though. It’s far from ordinary. You don’t play for money at Fantasy Casino. You play for your dreams. I hear you laughing. But have you ever had a really, really great dream? One that got so good you snapped awake the second it started to get really excellent? Well, imagine that times a thousand. Times a million. A dream so real and so perfect that all of your fantasies become reality. Time stretches out. You feel like you are there forever. A lifetime passes before your return. Infinite wealth, the ability to fly like superman, you’re surrounded by sex and beautiful people all day as you relax in a palace built to your mind’s most exacting specifications of perfection. But then you wake up, and in an instant it is gone. The power, the wealth, the endless sex and supernatural powers. Everything is suddenly NORMAL again. And so you go back to the casino. I went back to the casino. But the problem with gambling is that you don’t always win. And when you lose, suddenly the winnings are gone as well, vanished without a trace. All I knew was that I had to have that feeling again. So I went inside the giant building and then followed the secret signs which led to a door that led to a staircase going downwards. I went down the stairs and knocked on the door marked “Private” and waited for an answer. “Password.” The voice on the other side of the black door waited for my response. “Seramth Gin.” I said the unnatural words carefully and deliberately, still not knowing their meaning. A friend had told me the password, a fellow gambler who I would later find dead in his apartment. His corpse white, bloated, and maggot-infested. His eyes were black and filled with blood which streamed from his eye sockets like tears. He had bit his tongue clean off and his fingernails were found lodged in various surfaces throughout his apartment. Like he had been trying to claw his way out of a steel box that only he could see. But I’m getting ahead of myself. That was later. At this point I was still hopeful for another wonderful dream. Still thankful for his advice to seek out the place. The door opened and I walked inside. It was the same as it had been the day before, only less busy at this time – still early afternoon. I approached the table I had been sitting at the night before. Poker – Texas Hold ‘em: Ten dream limit – the sign read. The rules were simple. You got a stack of chips. If you doubled them, you received a dream. If you lost them, you lost a dream. I wasn’t concerned about losing dreams yet, I still didn’t understand exactly what that meant. When I lost my first stack of chips, I quickly bought in again. And again. And again. Pretty soon I realized I had lost eight dreams with no winnings whatsoever. I was in a slump. A losing streak. I decided to go home and count my losses. Literally, since I had no idea what that even meant. As I got up to leave the table, the dealer looked at me. His eyes were remorseless and cold. “See the cashier on your way out,” he said, handing me eight black chips. I gulped and walked over to the glass window where the cashier sat waiting. Handing him the eight chips, he raised his eyebrows and clicked his tongue. “That’s a shame. Hold out your hand please.” Two men in black suits came up behind me suddenly and stood on either side of me, intimidating in their stature and demeanour. I did as he asked and held out my hand with the palm facing up. The cashier pulled out a strange-looking device from beneath the counter. It had a vial of vermillion-coloured liquid at the top that was attached to the rest of it which resembled a gun with a hypodermic needle at the end. I screamed and tried to pull away, but the two men grabbed me and held my arm through the window. Thrashing and elbowing them, I tried to get away but it was useless. The cashier injected the stuff into my veins quickly and it felt cold and slimy going through my system. I could feel it suddenly in my heart, turning it cold and then up into my mind and my lungs and all extremities causing me to shake and violently seize. I writhed on the floor, blood pouring from my ears and my eyes. Finally the feeling settled down into a numbness that prickled the insides of my blood vessels. It wasn’t until later, once I realized what the casino really was, that I found out what they had done. I went home with the certainty that they had injected me with something. If winning had resulted in the greatest dream I had ever had – essentially an almost never-ending fantasy – what would happen after a loss? Nightmares. That was what it would be. I was sure of it. I settled into bed that night and closed my eyes, drifting off to sleep quickly after such an emotionally exhausting afternoon. As soon as my eyes closed, they opened again and it was morning. It felt as if I had not slept at all. My mind was fuzzy and it was difficult to focus. My eyes wanted to close again but my alarm was telling me that it was time to get up for work, so I hit the “dismiss” button and hopped in the shower. I threw on my clothes and went out the door. At work I noticed a few people looking at me strangely, but I didn’t realize until someone pointed it out to me that my shirt was on inside-out. At this point I was still working in an office doing commodities trading and such lapses were frowned upon. If you couldn’t focus enough to put your shirt on properly in the morning, how could you focus enough to get the work done in such a demanding environment? Millions of dollars changing hands with each transaction meant that such trivial things were put under a magnifying glass and coupled with other subsequent mistakes each following day after that, I found myself in the boss’s office by the end of the week being handed my walking papers. Desperate for rest after days of not feeling any benefit from sleep, I went back to the casino. They knew just by looking at me how to dig their claws in further. After a couple hours I had managed to win myself a dream. They handed me the complimentary cocktail as they had the time before. I hadn’t realized the significance of it and still didn’t, despite the unusual vermillion colour of the drink. I swallowed it in one gulp and went out the door practically dancing and clicking my heels, ready to go home and feel rested again. My dream that night was wonderful. Everything I had hoped for in many ways. But not as good as the first time. I wanted that feeling back again. Knowing that it was a dream the whole time and realizing that it was going to end seemed to shorten the fantasy, made it seem hollow and manufactured. If I could win again maybe it would be like that first time, I thought. The casino drew me in again and again. I found myself a zombie most days, exhausted, at my wit’s end. Ready to call it quits for good and say goodbye. But then I would win again and it would all seem to be alright for a while. My debt kept growing and growing with nearly every trip. The hypodermic needle would be plunged into my skin and every time they had to hold me down. Every time I would feel a little more empty. A little more hollow. Waking up every day began to feel the same. Nothing had definition or purpose. “You’re here all the time,” one of the goons whispered to me as they shot the needle into my vein the time after that. “Haven’t you figured it out yet? You should just get a job here and then at least you’ll be in on the secret.” I applied the next day and got an interview with the boss. I would find out later that if you got someone to apply there you got a one dream bonus. In his office, the well-dressed man was sitting behind a massive polished ebony desk. The room was adorned with paintings, sculptures, and other high-priced artwork. He had photos everywhere of himself shaking hands with world leaders, new and old, for hundreds of years. His face never changed. Never aged. “So, you want to work with us? Tired of dreamless nights without end? You want to have some relief, is that it?” “Yes. Please. Anything. I’ve been coming here for so long and it’s an endless cycle. I want back what I’ve lost but I keep finding myself more and more in debt with each visit.” “Ah, so do you understand it now, then? What the ‘injections’ are?” It finally dawned on me, sitting there. Not injections at all. They weren’t putting something in us. They were taking something out. The vermillion-coloured liquid in the vials – our dreams. “If I take a job with you, will the same rules apply? Will they still take my sleep, my rest, every time I lose?” “Yes. We can’t have the employees living by different rules than everyone else. But we will give you an alternative injection, so that you feel well-rested when you come in for your shift.” “I’ll do it. I need to rest. I need to get some meaningful sleep. My life has been miserable ever since coming here.” “Well, I can’t promise that this will help,” he said, getting up from his desk with a hypodermic gun in his hand. The vial of fluid sitting atop this one was jet-black and looked evil and poisonous. He rolled up his sleeves as he primed it and I watched a few beads of it drip oil-like out of the tip of the needle. “What the hell is that!? I don’t want that stuff in me!” “But you need to sleep, my dear worker. I can’t have you passing out at the blackjack table like a narcoleptic! You agreed to this, after all. You wanted to rest, and the only way for that to happen is for you to have SOME sort of dream. Not everyone is as lucky as you, you know. To have that wonderful vermillion fluid in your veins. Some people come to us begging to take it from them. Some of our employees for example, the ones who do the recruitment for us, are full of this black stuff.” “What?” I had gotten up from the chair and was backing away from him towards the door. But I found it was locked as he approached. “First you have to tell me the password, Sid.” “Seramth Gin.” I said the words that I had said every time to gain access to the casino, only this time I pictured the letters and rearranged them in my mind. “Nightmares.” He smiled as he injected me with the vial of black hate, and it went into my veins feeling hot and unpleasant. I began to sweat and the beads of it turned cold on my skin as I shivered. I’ll sleep tonight. I might even wake up feeling rested. But as long as I live and work at that casino, I’ll be afraid to dream again. Because now my unconscious hours are occupied by the most terrifying experiences imaginable. Nightmares beyond imagining in their awfulness. That is my fate. Unless… Just maybe, I can win one more time. JG TCC
I'm running a heist one shot for our group to give our DM a break and let him play, I've been running games for 3 - 4 months but only preprinted modules so this will be the first I've written myself. Quick outline is they'll be given a voucher for 250gp of chips to play at fantasy casino, small print on the voucher will say they agree to forfeit their soul and work for all eternity at fantasy casino. They will have 1 week to get their affairs in order, which they're going to use to plan their heist to get their souls out of the vault. I'm thinking the security will be bugbears, security cameras will be clairvoyance spells monitored by a beholder, a key will be needed to access the lower floor where the vault is. Can anyone help with some vault security? I thought lasers but I don't know how to make them fantasy, and and old fashioned combination lock that will require a succession of thieves tools checks but I'd like the whole team to be involved if possible. I've found a map for the main floor but if anyone can point me in the direction of one for the vault/lower floor that would be great too. Thanks in advance!
I've seen some posted in threads a few weeks ago but can't find them. Should I be looking into casinos? Am I better off getting an ETF that covers a broad group or are there a couple stocks that stand out? Edit: to be clear I mean actual gambling... Like sports bets, daily fantasy, casinos etc... Not gambling as in risky stocks like airlines and cruises.
[XB1] 28/32 LCL Fantasy drafted sim league year 2 in 21, year 8 overall. Playoff teams available. FA/draft starting soon. Shop, custom draft system, league currency, casino, live announced Super Bowl. DM for invite
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